Datasmith

Datasmith

Windows
MacOS
Linux

Actions

Construct Datasmith Scene from File

Open an existing UDatasmith file from disk.

Target is Datasmith Scene Element

Get Existing Datasmith Scene

Open an existing DatasmithScene asset file from disk.

Target is Datasmith Scene Element

Translate Scene

Trigger the translation phase, which populates the DatasmithScene. note that options should have been set before that.

Target is Datasmith Scene Element

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback