Save Map

Save Map

Windows
MacOS
Linux

Saves the specified map, returning true on success.

Target is Editor Loading and Saving Utils

Save Map
World
Select Asset
Asset Path
Return Value

Inputs

In
Exec
World
World Object Reference

The world to save.

Asset Path
String

The valid content directory path and name for the asset. E.g "/Game/MyMap"

Outputs

Out
Exec
Return Value
Boolean

true if the map was saved successfully.

Select Skin
Light
Dark

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