New Level

New Level

Windows
MacOS
Linux

Close the current Persistent Level (without saving it). Create a new blank Level and save it. Load the new created level.

Target is Editor Level Library

New Level
Asset Path
Return Value

Inputs

In
Exec
Asset Path
String

Asset Path of where the level will be saved. ie. /Game/MyFolder/MyAsset

Outputs

Out
Exec
Return Value
Boolean

True if the operation succeeds.

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