New Level from Template

New Level from Template

Windows
MacOS
Linux

Close the current Persistent Level (without saving it). Create a new Level base on another level and save it. Load the new created level.

Target is Editor Level Library

New Level from Template
Asset Path
Template Asset Path
Return Value

Inputs

In
Exec
Asset Path
String

Asset Path of where the level will be saved. ie. /Game/MyFolder/MyAsset

Template Asset Path
String

Level to be used as Template. ie. /Game/MyFolder/MyAsset

Outputs

Out
Exec
Return Value
Boolean

True if the operation succeeds.

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