Spawn Actor from Class

Spawn Actor from Class

Windows
MacOS
Linux

Create an actor and place it in the world editor. Can be created from a Blueprint or a Class. The actor will be created in the current level and will be selected.

Target is Editor Level Library

Spawn Actor from Class
Actor Class
Select Class
Location
X0
Y 0
Z 0
Rotation
R 0
P 0
Y0
Return Value

Inputs

In
Exec
Actor Class
Actor Class Reference

Asset to attempt to use for an actor to place.

Location
Vector

Location of the new actor.

Rotation
Rotator

Outputs

Out
Exec
Return Value
Actor Object Reference

The created actor.

Select Skin
Light
Dark

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