Spawn Actor from Object

Spawn Actor from Object

Windows
MacOS
Linux

Create an actor and place it in the world editor. The Actor can be created from a Factory, Archetype, Blueprint, Class or an Asset. The actor will be created in the current level and will be selected.

Target is Editor Level Library

Spawn Actor from Object
Object to Use
Select Asset
Location
X0
Y 0
Z 0
Rotation
R 0
P 0
Y0
Return Value

Inputs

In
Exec
Object to Use
Object Reference

Asset to attempt to use for an actor to place.

Location
Vector

Location of the new actor.

Rotation
Rotator

Outputs

Out
Exec
Return Value
Actor Object Reference

The created actor.

Select Skin
Light
Dark

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