Add Key (Integer)

Add Key (Integer)

Windows
MacOS
Linux

Add a key to this channel. This initializes a new key and returns a reference to it.

Target is Movie Scene Scripting Integer Channel

Add Key (Integer)
Target
Select Asset
In Time
New Value
0
Sub Frame
0.000000
Time Unit
DisplayRate
Return Value
Select Asset

Inputs

In
Exec
Target
Movie Scene Scripting Integer Channel Object Reference
In Time
Frame Number Structure (by ref)

The frame this key should go on. Respects TimeUnit to determine if it is a display rate frame or a tick resolution frame.

New Value
Integer

The value that this key should be created with.

Sub Frame
Float

Optional [0-1) clamped sub-frame to put this key on. Ignored if TimeUnit is set to Tick Resolution.

Time Unit
ESequenceTimeUnit Enum

Is the specified InTime in Display Rate frames or Tick Resolution.

Outputs

Out
Exec
Return Value
Movie Scene Scripting Integer Key Object Reference

The key that was created with the specified values at the specified time.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback