Generate Box UVChannel

Generate Box UVChannel

Windows
MacOS
Linux

Generates box UV mapping in the specified UV channel on the given LOD of a StaticMesh.

Target is Editor Static Mesh Library

Generate Box UVChannel
Static Mesh
Select Asset
LODIndex
0
UVChannel Index
0
Position
X0
Y 0
Z 0
Orientation
R 0
P 0
Y0
Size
X0
Y 0
Z 0
Return Value

Inputs

In
Exec
Static Mesh
Static Mesh Object Reference

Static mesh on which to generate the UV mapping.

LODIndex
Integer

Index of the StaticMesh LOD.

UVChannel Index
Integer

Channel where to save the UV mapping.

Position
Vector (by ref)

Position of the center of the projection gizmo.

Orientation
Rotator (by ref)

Rotation to apply to the projection gizmo.

Size
Vector (by ref)

The size of the box projection gizmo.

Outputs

Out
Exec
Return Value
Boolean

true if the UV mapping was generated.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback