Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.
Target is Gameplay Statics
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In
Exec
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Emitter Template
Particle System Object Reference
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particle system to create |
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Location
Vector
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location to place the effect in world space |
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Rotation
Rotator
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rotation to place the effect in world space |
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Scale
Vector
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scale to create the effect at |
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Auto Destroy
Boolean
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Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated |
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Pooling Method
EPSCPoolMethod Enum
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Method used for pooling this component. Defaults to none. |
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Auto Activate System
Boolean
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Out
Exec
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Return Value
Particle System Component Object Reference
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