Begin Trails

Begin Trails

Windows
MacOS
Linux

Begins all trail emitters in this component.

Target is Particle System Component

Begin Trails
Target
In First Socket Name
None
In Second Socket Name
None
In Width Mode
ETrailWidthMode_FromCentre
In Width
0.0

Inputs

In
Exec
Target
Particle System Component Object Reference
In First Socket Name
Name

The name of the first socket for the trail.

In Second Socket Name
Name

The name of the second socket for the trail.

In Width Mode
ETrailWidthMode Enum

How the width value is applied to the trail.

In Width
Float

The width of the trail.

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback