Projectile Movement

Projectile Movement

Windows
MacOS
Linux

Actions

Is Velocity Under Simulation Threshold

Returns true if velocity magnitude is less than BounceVelocityStopSimulatingThreshold.

Target is Projectile Movement Component

Limit Velocity

Don't allow velocity magnitude to exceed MaxSpeed, if MaxSpeed is non-zero.

Target is Projectile Movement Component

Set Velocity in Local Space

Sets the velocity to the new value, rotated into Actor space.

Target is Projectile Movement Component

Stop Simulating

Clears the reference to UpdatedComponent, fires stop event (OnProjectileStop), and stops ticking (if bAutoUpdateTickRegistration is true).

Target is Projectile Movement Component

SuggestProjectileVelocity

Calculates an launch velocity for a projectile to hit a specified point.

Target is Gameplay Statics

Categories

Interpolation

Interpolation

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback