Client Play Camera Shake

Client Play Camera Shake

Windows
MacOS
Linux

Play Camera Shake

Target is Player Controller

Client Play Camera Shake
Target
Shake
Select Class
Scale
1.000000
Play Space
CameraLocal
User Play Space Rot
R 0
P 0
Y0

Inputs

In
Exec
Target
Player Controller Object Reference
Shake
Camera Shake Class Reference

Camera shake animation to play

Scale
Float

Scalar defining how "intense" to play the anim

Play Space
ECameraAnimPlaySpace Enum

Which coordinate system to play the shake in (used for CameraAnims within the shake).

User Play Space Rot
Rotator

Matrix used when PlaySpace = CAPS_UserDefined

Outputs

Out
Exec
Select Skin
Light
Dark

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