Set Haptics by Value

Set Haptics by Value

Windows
MacOS
Linux

Sets the value of the haptics for the specified hand directly, using frequency and amplitude. NOTE: If a curve is already playing for this hand, it will be cancelled in favour of the specified values.

Target is Player Controller

Set Haptics by Value
Target
Frequency
0.0
Amplitude
0.0
Hand
Left

Inputs

In
Exec
Target
Player Controller Object Reference
Frequency
Float

The normalized frequency [0.0, 1.0] to play through the haptics system

Amplitude
Float

The normalized amplitude [0.0, 1.0] to set the haptic feedback to

Hand
EControllerHand Enum

Which hand to play the effect on

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback