Get Input Motion State

Get Input Motion State

Windows
MacOS
Linux

Retrieves the current motion state of the player's input device

Target is Player Controller

Get Input Motion State
Target
Tilt
X0
Y 0
Z 0
Rotation Rate
X0
Y 0
Z 0
Gravity
X0
Y 0
Z 0
Acceleration
X0
Y 0
Z 0

Inputs

Target
Player Controller Object Reference

Outputs

Tilt
Vector
Rotation Rate
Vector
Gravity
Vector
Acceleration
Vector
Select Skin
Light
Dark

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