Render Target Create Static Texture Editor Only

Render Target Create Static Texture Editor Only

Windows
MacOS
Linux

Creates a new Static Texture from a Render Target 2D. Render Target Must be power of two and use four channels. Only works in the editor

Target is Kismet Rendering Library

Render Target Create Static Texture Editor Only
Render Target
Select Asset
Name
Texture
Compression Settings
TC_Default
Mip Settings
TMGS_FromTextureGroup
Return Value
Select Asset

Inputs

In
Exec
Render Target
Texture Render Target 2D Object Reference
Name
String
Compression Settings
TextureCompressionSettings Enum
Mip Settings
TextureMipGenSettings Enum

Outputs

Out
Exec
Return Value
Texture 2D Object Reference

Creates a new Static Texture from a Render Target 2D. Render Target Must be power of two and use four channels. Only works in the editor

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