SuggestProjectileVelocity Custom Arc

SuggestProjectileVelocity Custom Arc

Windows
MacOS
Linux

Returns the launch velocity needed for a projectile at rest at StartPos to land on EndPos. Assumes a medium arc (e.g. 45 deg on level ground). Projectile velocity is variable and unconstrained. Does no tracing.

Target is Gameplay Statics

SuggestProjectileVelocity Custom Arc
Start Pos
X0
Y 0
Z 0
End Pos
X0
Y 0
Z 0
Override Gravity Z
0.000000
Arc Param
0.500000
Out Launch Velocity
X0
Y 0
Z 0
Return Value

Inputs

In
Exec
Start Pos
Vector

Start position of the simulation

End Pos
Vector

Desired end location for the simulation

Override Gravity Z
Float

Optional override of WorldGravityZ

Arc Param
Float

Change height of arc between 0.0-1.0 where 0.5 is the default medium arc, 0 is up, and 1 is directly toward EndPos.

Outputs

Out
Exec
Out Launch Velocity
Vector

Returns the launch velocity required to reach the EndPos

Return Value
Boolean
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback