ApplyGameplayEffectSpecToTarget

ApplyGameplayEffectSpecToTarget

Windows
MacOS
Linux

Applies a previously created gameplay effect spec to a target

Target is Ability System Component

ApplyGameplayEffectSpecToTarget
Target
Spec Handle
Target
Return Value

Inputs

In
Exec
Target
Ability System Component Object Reference
Spec Handle
Gameplay Effect Spec Handle Structure (by ref)
Target
Ability System Component Object Reference

Outputs

Out
Exec
Return Value
Active Gameplay Effect Handle Structure

Applies a previously created gameplay effect spec to a target

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback