Set Active Gameplay Effect Level Using Query

Set Active Gameplay Effect Level Using Query

Windows
MacOS
Linux

Updates the level of an already applied gameplay effect. The intention is that this is 'seemless' and doesnt behave like removing/reapplying

Target is Ability System Component

Set Active Gameplay Effect Level Using Query
Target
Query
New Level
0

Inputs

In
Exec
Target
Ability System Component Object Reference
Query
Gameplay Effect Query Structure
New Level
Integer

Outputs

Out
Exec
Select Skin
Light
Dark

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