Set GVRHMDRender Target Scale

Set GVRHMDRender Target Scale

Windows
MacOS
Linux

Set the RenderTarget size with a scale factor. The scale factor will be multiplied by the maximal effective render target size based on the window size and the viewer.

Target is Google VRHMDFunction Library

Set GVRHMDRender Target Scale
Scale Factor
0.0
Out Render Target Size
Return Value

Inputs

In
Exec
Scale Factor
Float

A float number that is within [0.1, 1.0].

Outputs

Out
Exec
Out Render Target Size
Int Point Structure

The actual render target size it is set to.

Return Value
Boolean

true if the render target size changed.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback