Set Use Weighted Normals

Set Use Weighted Normals

Windows
MacOS
Linux

Specifies whether to use weighted triangle normals when calculating the normals for each vertex of the hand mesh.

Target is Magic Leap Hand Meshing Component

Set Use Weighted Normals
Target
In Use Weighted Normals

Inputs

In
Exec
Target
Magic Leap Hand Meshing Component Object Reference
In Use Weighted Normals
Boolean

False is the default, True may impact performance but could give better looking results.

Outputs

Out
Exec
Select Skin
Light
Dark

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