Draw Displacement Map to Render Target

Draw Displacement Map to Render Target

Windows
MacOS
Linux

Draws UV displacement map within the output render target.

  • Red & green channels hold the distort to undistort displacement;

  • Blue & alpha channels hold the undistort to distort displacement.

Target is Open CVLens Distortion Blueprint Library

Draw Displacement Map to Render Target
Output Render Target
Select Asset
Pre Computed Undistort Displacement Map
Select Asset

Inputs

In
Exec
Output Render Target
Texture Render Target 2D Object Reference

The render target to draw to. Don't necessarily need to have same resolution or aspect ratio as distorted render.

Pre Computed Undistort Displacement Map
Texture 2D Object Reference

Distort to undistort displacement pre computed using OpenCV in engine or externally.

Outputs

Out
Exec
Select Skin
Light
Dark

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