Draw UVDisplacement to Render Target

Draw UVDisplacement to Render Target

Windows
MacOS
Linux

Draws UV displacement map within the output render target.

  • Red & green channels hold the distortion displacement;

  • Blue & alpha channels hold the undistortion displacement.

Target is Lens Distortion Blueprint Library

Draw UVDisplacement to Render Target
Camera Model
Distorted Horizontal FOV
0.0
Distorted Aspect Ratio
0.0
Undistort Overscan Factor
0.0
Output Render Target
Select Asset
Output Multiply
0.500000
Output Add
0.500000

Inputs

In
Exec
Camera Model
Lens Distortion Camera Model Structure (by ref)
Distorted Horizontal FOV
Float

The desired horizontal FOV in the distorted render.

Distorted Aspect Ratio
Float

The desired aspect ratio of the distorted render.

Undistort Overscan Factor
Float

The factor of the overscan for the undistorted render.

Output Render Target
Texture Render Target 2D Object Reference

The render target to draw to. Don't necessarily need to have same resolution or aspect ratio as distorted render.

Output Multiply
Float

The multiplication factor applied on the displacement.

Output Add
Float

Value added to the multiplied displacement before storing into the output render target.

Outputs

Out
Exec
Select Skin
Light
Dark

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