Load Level Instance (by Object Reference)

Load Level Instance (by Object Reference)

Windows
MacOS
Linux

Load Level Instance by Soft Object Ptr

Target is Level Streaming Dynamic

Load Level Instance (by Object Reference)
Level
Location
X0
Y 0
Z 0
Rotation
R 0
P 0
Y0
Out Success
Return Value
Select Asset

Inputs

In
Exec
Level
World Soft Object Reference
Location
Vector
Rotation
Rotator

Outputs

Out
Exec
Out Success
Boolean
Return Value
Level Streaming Dynamic Object Reference

Load Level Instance by Soft Object Ptr

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback