Get Head Tracking Map Events

Get Head Tracking Map Events

Windows
MacOS
Linux

Get map events. A developer must be aware of certain events that can occur under degenerative conditions in order to cleanly handle it. The most important event to be aware of is when a map changes. In the case that a new map session begins, or recovery fails, all formerly cached transform and world reconstruction data (raycast, planes, mesh) is invalidated and must be updated.

Target is Magic Leap HMDFunction Library

Get Head Tracking Map Events
Map Events
Lost
Return Value

Inputs

Outputs

Map Events
Set of EMagicLeapHeadTrackingMapEvent Enums

Set of map events occured since the last frame. Valid only if function returns true.

Return Value
Boolean

true if call get map events from the platform succeeded, false otherwise.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback