Get map events. A developer must be aware of certain events that can occur under degenerative conditions in order to cleanly handle it. The most important event to be aware of is when a map changes. In the case that a new map session begins, or recovery fails, all formerly cached transform and world reconstruction data (raycast, planes, mesh) is invalidated and must be updated.
Target is Magic Leap HMDFunction Library
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Map Events
Set of EMagicLeapHeadTrackingMapEvent Enums
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Set of map events occured since the last frame. Valid only if function returns true. |
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Return Value
Boolean
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true if call get map events from the platform succeeded, false otherwise. |