Byte

Byte

Windows
MacOS
Linux

Actions

% (Byte)

Modulo (A % B)

Target is Kismet Math Library

Byte - Byte

Subtraction (A - B)

Target is Kismet Math Library

Byte > Byte

Returns true if A is greater than B (A > B)

Target is Kismet Math Library

Byte >= Byte

Returns true if A is greater than or equal to B (A >= B)

Target is Kismet Math Library

Byte < Byte

Returns true if A is less than B (A < B)

Target is Kismet Math Library

Byte <= Byte

Returns true if A is less than or equal to B (A <= B)

Target is Kismet Math Library

Byte * Byte

Multiplication (A * B)

Target is Kismet Math Library

Byte / Byte

Division (A / B)

Target is Kismet Math Library

Byte + Byte

Addition (A + B)

Target is Kismet Math Library

Equal (Byte)

Returns true if A is equal to B (A == B)

Target is Kismet Math Library

Make Literal Byte

Creates a literal byte

Target is Kismet System Library

Max (Byte)

Returns the maximum value of A and B

Target is Kismet Math Library

Max Of Byte Array

Returns max of all array entries and the index at which it was found. Returns value of 0 and index of -1 if the supplied array is empty.

Target is Kismet Math Library

Min (Byte)

Returns the minimum value of A and B

Target is Kismet Math Library

Min Of Byte Array

Returns min of all array entries and the index at which it was found. Returns value of 0 and index of -1 if the supplied array is empty.

Target is Kismet Math Library

NotEqual (Byte)

Returns true if A is not equal to B (A != B)

Target is Kismet Math Library

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback