Tries to reach Target transform based on distance from Current position, giving a nice smooth feeling when tracking a position.
Target is Kismet Math Library
0.0
0.0
|
Current
Transform (by ref)
|
Actual transform |
|
Target
Transform (by ref)
|
Target transform |
|
Delta Time
Float
|
Time since last tick |
|
Interp Speed
Float
|
Interpolation speed, if the speed given is 0, then jump to the target. |
|
Return Value
Transform
|
New interpolated transform |