Actions
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Ease |
Interpolates from value A to value B using a user specified easing function |
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FInterp To |
Tries to reach Target based on distance from Current position, giving a nice smooth feeling when tracking a position. Target is Kismet Math Library |
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FInterp to Constant |
Tries to reach Target at a constant rate. Target is Kismet Math Library |
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Float Spring Interp |
Uses a simple spring model to interpolate a float from Current to Target. Target is Kismet Math Library |
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Interpolate (LinearColor) |
Interpolate Linear Color from Current to Target. Scaled by distance to Target, so it has a strong start speed and ease out. Target is Kismet Math Library |
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Reset Float Spring State |
Resets the state of a given spring Target is Kismet Math Library |
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Reset Vector Spring State |
Resets the state of a given spring Target is Kismet Math Library |
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RInterp To |
Tries to reach Target rotation based on Current rotation, giving a nice smooth feeling when rotating to Target rotation. Target is Kismet Math Library |
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RInterp to Constant |
Tries to reach Target rotation at a constant rate. Target is Kismet Math Library |
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TInterp To |
Tries to reach Target transform based on distance from Current position, giving a nice smooth feeling when tracking a position. Target is Kismet Math Library |
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Vector 2DInterp To |
Tries to reach Target based on distance from Current position, giving a nice smooth feeling when tracking a position. Target is Kismet Math Library |
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Vector 2DInterp to Constant |
Tries to reach Target at a constant rate. Target is Kismet Math Library |
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Vector Spring Interp |
Uses a simple spring model to interpolate a vector from Current to Target. Target is Kismet Math Library |
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VInterp To |
Tries to reach Target based on distance from Current position, giving a nice smooth feeling when tracking a position. Target is Kismet Math Library |
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VInterp to Constant |
Tries to reach Target at a constant rate. Target is Kismet Math Library |