Transform Vector (Matrix)

Transform Vector (Matrix)

Windows
MacOS
Linux

Transform a direction vector - will not take into account translation part of the FMatrix. If you want to transform a surface normal (or plane) and correctly account for non-uniform scaling you should use TransformByUsingAdjointT. (Assumes Matrix represents a transform)

Target is Kismet Math Library

Transform Vector (Matrix)
M
V
X0
Y 0
Z 0
Return Value

Inputs

M
Matrix Structure (by ref)
V
Vector

Outputs

Return Value
Vector 4 Structure

Transform a direction vector - will not take into account translation part of the FMatrix. If you want to transform a surface normal (or plane) and correctly account for non-uniform scaling you should use TransformByUsingAdjointT. (Assumes Matrix represents a transform)

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