Nearly Equal (Transform)

Nearly Equal (Transform)

Windows
MacOS
Linux

Returns true if transform A is nearly equal to B

Target is Kismet Math Library

Nearly Equal (Transform)
A
B
Location Tolerance
0.000100
Rotation Tolerance
0.000100
Scale 3DTolerance
0.000100
Return Value

Inputs

A
Transform (by ref)
B
Transform (by ref)
Location Tolerance
Float

How close position of transforms need to be to be considered equal

Rotation Tolerance
Float

How close rotations of transforms need to be to be considered equal

Scale 3DTolerance
Float

How close scale of transforms need to be to be considered equal

Outputs

Return Value
Boolean
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback