Get Reflection Vector

Get Reflection Vector

Windows
MacOS
Linux

Given a direction vector and a surface normal, returns the vector reflected across the surface normal. Produces a result like shining a laser at a mirror!

Target is Kismet Math Library

Get Reflection Vector
Direction
X0
Y 0
Z 0
Surface Normal
X0
Y 0
Z 0
Return Value
X0
Y 0
Z 0

Inputs

Direction
Vector

Direction vector the ray is coming from.

Surface Normal
Vector

A normal of the surface the ray should be reflected on.

Outputs

Return Value
Vector

Reflected vector.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback