Mirror Vector by Normal

Mirror Vector by Normal

Windows
MacOS
Linux

Given a direction vector and a surface normal, returns the vector reflected across the surface normal. Produces a result like shining a laser at a mirror!

Target is Kismet Math Library

Mirror Vector by Normal
In Vect
X0
Y 0
Z 0
In Normal
X0
Y 0
Z 0
Return Value
X0
Y 0
Z 0

Inputs

In Vect
Vector

Direction vector the ray is coming from.

In Normal
Vector

A normal of the surface the ray should be reflected on.

Outputs

Return Value
Vector

Reflected vector.

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