A delegate that is invoked when a seek operation completed successfully.
Depending on whether the underlying player implementation performs seeks synchronously or asynchronously, this event may be executed before or after the call to Seek returns.
A delegate that is invoked when a seek operation completed successfully.
Depending on whether the underlying player implementation performs seeks synchronously or asynchronously, this event may be executed before or after the call to Seek returns.
Welcome to the new Unreal Engine 4 Documentation site!
We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.
We'll be sure to let you know when the new system is up and running.