Capture Active Scene Viewport

Capture Active Scene Viewport

Windows
MacOS
Linux

Stop the current capture if there is one. Then find and capture every frame from active SceneViewport. It can only find a SceneViewport when you play in Standalone or in "New Editor Window PIE". If the active SceneViewport is destroyed, the capture will stop. The SceneViewport needs to be of the same size and have the same pixel format as requested by the media output.

Target is Media Capture

Capture Active Scene Viewport
Target
Select Asset
Capture Options
Return Value

Inputs

In
Exec
Target
Media Capture Object Reference
Capture Options
Media Capture Options Structure

Outputs

Out
Exec
Return Value
Boolean

True if the capture was successfully started

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback