Update Texture Render Target 2D

Update Texture Render Target 2D

Windows
MacOS
Linux

Update the current capture with every frame for a TextureRenderTarget2D. The TextureRenderTarget2D needs to be of the same size and have the same pixel format as requested by the media output.

Target is Media Capture

Update Texture Render Target 2D
Target
Select Asset
Render Target
Select Asset
Return Value

Inputs

In
Exec
Target
Media Capture Object Reference
Render Target
Texture Render Target 2D Object Reference

Outputs

Out
Exec
Return Value
Boolean

Return true if the capture was successfully updated. If false is returned, the capture was stopped.

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