Create Triangle

Create Triangle

Windows
MacOS
Linux

Adds a new triangle to the mesh and returns its ID. This will also make an encapsulating polygon, and any missing edges.

Target is Mesh Description Base

Create Triangle
Target
Select Asset
Polygon Group ID
Vertex Instance IDs
New Edge IDs
Return Value

Inputs

In
Exec
Target
Mesh Description Base Object Reference
Polygon Group ID
Polygon Group ID Structure
Vertex Instance IDs
Array of Vertex Instance ID Structures

Outputs

Out
Exec
New Edge IDs
Array of Edge ID Structures
Return Value
Triangle ID Structure

Adds a new triangle to the mesh and returns its ID. This will also make an encapsulating polygon, and any missing edges.

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