Reserve New Edges

Reserve New Edges

Windows
MacOS
Linux

Reserves space for this number of new edges

Target is Mesh Description Base

Reserve New Edges
Target
Select Asset
Number Of New Edges
0

Inputs

In
Exec
Target
Mesh Description Base Object Reference
Number Of New Edges
Integer

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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