Disconnect MRMesh

Disconnect MRMesh

Windows
MacOS
Linux

Unlinks the current procedural mesh component from the mesh tracking system.

Target is Magic Leap Mesh Tracker Component

Disconnect MRMesh
Target
In MRMesh Ptr

Inputs

In
Exec
Target
Magic Leap Mesh Tracker Component Object Reference
In MRMesh Ptr
MRMesh Component Object Reference

The procedural mesh component to unlink from the mesh tracking system.

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback