Select Mesh Blocks (Interface Call)

Select Mesh Blocks (Interface Call)

Windows
MacOS
Linux

Given the new mesh information, select the blocks you want to keep and the level of detail for each of those blocks.

Target is Magic Leap Mesh Block Selector Interface

Select Mesh Blocks (Interface Call)
Target
New Mesh Info
Requested Mesh

Inputs

In
Exec
Target
Magic Leap Mesh Block Selector Interface Interface
New Mesh Info
Magic Leap Tracking Mesh Info Structure (by ref)

Information on the latest mesh blocks available.

Outputs

Out
Exec
Requested Mesh
Array of Magic Leap Mesh Block Request Structures

output array containing details of blocks for whom the mesh should be requested.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback