Duplicate Sequence

Duplicate Sequence

Windows
MacOS
Linux

Duplicates the specified sequence using a medium depth copy. Standard duplication will only duplicate the top level Sequence (since shots and sub-sequences are other standalone assets) so this function recursively duplicates the given sequence, shot and subsequence and then fixes up the references to point to newly duplicated sequences.

Use at your own risk. Some features may not work when duplicated (complex object binding arrangements, blueprint GetSequenceBinding nodes, etc.) but can be useful when wanting to create a bunch of variations with minor differences (such as swapping out an actor, track, etc.)

This does not duplicate any assets that the sequence points to outside of Shots/Subsequences.

Target is Movie Pipeline Blueprint Library

Duplicate Sequence
Outer
Select Asset
In Sequence
Select Asset
Return Value
Select Asset

Inputs

In
Exec
Outer
Object Reference

The Outer of the newly duplicated object. Leave null for TransientPackage();

In Sequence
Movie Scene Sequence Object Reference

The sequence to recursively duplicate.

Outputs

Out
Exec
Return Value
Movie Scene Sequence Object Reference

The duplicated sequence, or null if no sequence was provided to duplicate.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback