Called when an individual job reports a warning/error. Jobs are considered fatal if the severity was bad enough to abort the job (missing sequence, write failure, etc.)
Exposed for Blueprints/Python. Called at the same time as the native one.
Called when an individual job reports a warning/error. Jobs are considered fatal if the severity was bad enough to abort the job (missing sequence, write failure, etc.)
Exposed for Blueprints/Python. Called at the same time as the native one.
Welcome to the new Unreal Engine 4 Documentation site!
We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.
We'll be sure to let you know when the new system is up and running.