Fill Texture 2D

Fill Texture 2D

Windows
MacOS
Linux

Fills a texture render target 2d with the current data from the simulation

todo(dmp): this will eventually go away when we formalize how data makes it out of Niagara

Target is Grid2D Collection

Fill Texture 2D
Target
Select Asset
Component
Dest
Select Asset
Attribute Index
0
Return Value

Inputs

In
Exec
Target
Grid 2D Collection Object Reference
Component
Niagara Particle System Object Reference
Dest
Texture Render Target 2D Object Reference
Attribute Index
Integer

Outputs

Out
Exec
Return Value
Boolean

Fills a texture render target 2d with the current data from the simulation #todo(dmp): this will eventually go away when we formalize how data makes it out of Niagara

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