Spawn System at Location

Spawn System at Location

Windows
MacOS
Linux

Spawns a Niagara System at the specified world location/rotation

Target is Niagara Function Library

Spawn System at Location
System Template
Select Asset
Location
X0
Y 0
Z 0
Rotation
R 0
P 0
Y0
Scale
X1.000000
Y1.000000
Z1.000000
Auto Destroy
Auto Activate
Pooling Method
None
Pre Cull Check
Return Value

Inputs

In
Exec
System Template
Niagara System Object Reference
Location
Vector
Rotation
Rotator
Scale
Vector
Auto Destroy
Boolean
Auto Activate
Boolean
Pooling Method
ENCPoolMethod Enum
Pre Cull Check
Boolean

Outputs

Out
Exec
Return Value
Niagara Particle System Object Reference

The spawned UNiagaraComponent

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback