Get Pose

Get Pose

Windows
MacOS
Linux

Grabs the current orientation and position for the HMD. If positional tracking is not available, DevicePosition will be a zero vector

Target is Oculus Function Library

Get Pose
Use Orienation for Player Camera
Use Position for Player Camera
Position Scale
X0
Y 0
Z 0
Device Rotation
R 0
P 0
Y0
Device Position
X0
Y 0
Z 0
Neck Position
X0
Y 0
Z 0

Inputs

Use Orienation for Player Camera
Boolean

(in) Should be set to 'true' if the orientation is going to be used to update orientation of the camera manually.

Use Position for Player Camera
Boolean

(in) Should be set to 'true' if the position is going to be used to update position of the camera manually.

Position Scale
Vector

(in) The 3D scale that will be applied to position.

Outputs

Device Rotation
Rotator

(out) The device's current rotation

Device Position
Vector

(out) The device's current position, in its own tracking space

Neck Position
Vector

(out) The estimated neck position, calculated using NeckToEye vector from User Profile. Same coordinate space as DevicePosition.

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