Get Node Guardian Intersection

Get Node Guardian Intersection

Windows
MacOS
Linux

Get the intersection result between a tracked device (HMD or controllers) and a guardian boundary

Target is Oculus Function Library

Get Node Guardian Intersection
Device Type
None
Boundary Type
Boundary_Outer
Return Value

Inputs

In
Exec
Device Type
ETrackedDeviceType Enum

(in) Tracked Device type to test against guardian boundaries

Boundary Type
EBoundaryType Enum

(in) An enum representing the boundary type requested, either Outer Boundary (exact guardian bounds) or PlayArea (rectangle inside the Outer Boundary)

Outputs

Out
Exec
Return Value
Guardian Test Result Structure
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback