Guardian

Guardian

Windows
MacOS
Linux

Actions

Get Guardian Dimensions

Returns the dimensions in UE world space of the requested Boundary Type

Target is Oculus Function Library

Get Guardian Points

Returns the list of points in UE world space of the requested Boundary Type

Target is Oculus Function Library

Get Node Guardian Intersection

Get the intersection result between a tracked device (HMD or controllers) and a guardian boundary

Target is Oculus Function Library

Get Play Area Transform

Returns the transform of the play area rectangle, defining its position, rotation and scale to apply to a unit cube to match it with the play area.

Target is Oculus Function Library

Get Point Guardian Intersection

Get the intersection result between a UE4 coordinate and a guardian boundary

Target is Oculus Function Library

Is Guardian Configured

Returns true if the Guardian has been set up by the user, false if the user is in "seated" mode and has not set up a play space.

Target is Oculus Function Library

Is Guardian Displayed

Returns true if the Guardian Outer Boundary is being displayed

Target is Oculus Function Library

Set Guardian Visibility

Forces the runtime to render guardian at all times or not

Target is Oculus Function Library

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback