Writes progress about an achievement to the default online subsystem AchievementName is the ID of the achievement to update progress on Progress is the reported progress toward accomplishing the achievement UserTag is not used internally, but it is returned on success or failure
Target is Achievement Write Callback Proxy
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In
Exec
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Player Controller
Player Controller Object Reference
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Achievement Name
Name
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Progress
Float
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User Tag
Integer
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Out
Exec
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On Success
Exec
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Called when there is a successful achievement write |
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On Failure
Exec
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Called when there is an unsuccessful achievement write |
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Written Achievement Name
Name
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Written Achievement Name |
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Written Progress
Float
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Written Progress |
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Written User Tag
Integer
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Written User Tag |