Apply Blur Effect (Interface Call)

Apply Blur Effect (Interface Call)

Windows
MacOS
Linux

Apply Blur Post Process

Target is Picp Projection Blueprint API

Apply Blur Effect (Interface Call)
Target
In Out Render Target
Select Asset
Temporary Render Target
Select Asset
Kernel Radius
0
Kernel Scale
0.0
Blur Type
Gaussian

Inputs

In
Exec
Target
Picp Projection Blueprint API Interface
In Out Render Target
Texture Render Target 2D Object Reference
Temporary Render Target
Texture Render Target 2D Object Reference
Kernel Radius
Integer
Kernel Scale
Float
Blur Type
EPicpBlurPostProcessShaderType Enum

Outputs

Out
Exec
Select Skin
Light
Dark

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