Get Max Braking Deceleration

Get Max Braking Deceleration

Windows
MacOS
Linux

Returns maximum deceleration for the current state when braking (ie when there is no acceleration).

Target is Character Movement Component

Get Max Braking Deceleration
Target
Return Value
0.0

Inputs

Target
Character Movement Component Object Reference

Outputs

Return Value
Float

Returns maximum deceleration for the current state when braking (ie when there is no acceleration).

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback