GetWalkableFloorZ

GetWalkableFloorZ

Windows
MacOS
Linux

Get the Z component of the normal of the steepest walkable surface for the character. Any lower than this and it is not walkable.

Target is Character Movement Component

GetWalkableFloorZ
Target
Return Value
0.0

Inputs

Target
Character Movement Component Object Reference

Outputs

Return Value
Float

Get the Z component of the normal of the steepest walkable surface for the character. Any lower than this and it is not walkable.

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