Called to unpossess our pawn for any reason that is not the pawn being destroyed (destruction handled by PawnDestroyed()).
Target is Controller
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Out
Exec
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Welcome to the new Unreal Engine 4 Documentation site!
We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.
We'll be sure to let you know when the new system is up and running.